The combat system was redesigned after testing the game from Epic Games.
Lucas Pope, currently independent developer known for their games Papes, please and the recent Return of the Obra Dinn, worked in studios such as Naughty Dog, where he was involved in the early installments of the saga Uncharted. Now, in a recent interview, revealed as the saga Gears of War served as inspiration for elements of the game.
The launch of Gears of War in 2006 for the Xbox 360, beating a year to the debut of Uncharted: Drake’s Fortune in 2007 for PlayStation 3, was an inspiration for the development team of the exclusive from Sony.
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According to Pope, although comparisons of the public with the game Naughty Dog focused on the saga Tomb Raider, and without doubt there was inspiration in the adventures of Lara Croft, once the players were able to test the title, there were voices who saw the influence of the game of Epic Games. And, in fact, it was so.
The game of Epic Games he made special emphasis on the system of coverage for players could take refuge there on the stage and asomaran to shoot, giving the game a intense combat, dynamic, and realistic.
Has Pope that Naughty Dog the combat system of his game was still problematic and had opted initially for a system with marksmanship and automatic controls similar to those of Tomb Raider. After you try Gears of War, they decided to change their whole system of combat, and be inspired in this title.
“One of the fun things of Uncharted is that we had no idea what we were doing,” says Pope highlighting the most experimental of the game and how the team was challenge to challenge. “Gears of War invented the modern system of third-person combat”, arrives to assert the Pope. “Play he came out, saw it and showed us how to do what we wanted to do. So we change it all when missing six months for the launch.”
this is created by las mechanics, coverage, how to look out and altered the camera to bet on a position with angle, over the shoulder, all of them proved to be successful and one of the keys to the game pace and intensity of the saga.