The creator of Metal Gear says that he has wanted to create a new genre and surprise you, but admits there are risks to innovate.
Hideo Kojima, director, screenwriter and producer of Death Stranding has secured Financial Times that still don’t understand all of her new game, which will come to PlayStation 4 on November the 8th.
“Death Stranding… even now, I don’t understand the game. His vision of the world, gameplay, are new. My mission is to create a genre that does not currently exist, and that surprised all. Naturally, there is a risk that…”.
During Gamescom 2019 there were new videos, including one gameplay, where you can see that the exploration of the land will be an important part. There is also action and stealth, and the story combines different dimensions, and the crossing of worlds -of the living and of the dead. Each trailer has given rise to many theories among the fans.
games and crafts
Kojima also says that video games are the ultimate expression of craftsmanship. “There are stories in the movies that my generation could be considered striking, but that generation of players are not so strange,” he says of the art of the two industries.
“If you take something that looks like a banana and give it the name apple, that works as art. But it does not apply to the games. We are doing thing that are interactive. A banana has to be edible after peeling the skin, the cars should be driving. For the games to be interactive and to give entertainment, must have a reality in which many people work to make it all work“.
“that’s us, a kind of services industry driven by the art“.
Phoneia.com (September 6, 2019). Hideo Kojima on Death Stranding: ‘Even now, I don’t understand the game’. Recovered from https://phoneia.com/en/hideo-kojima-on-death-stranding-even-now-i-dont-understand-the-game/