We interview the creator of Ultima in the Gamelab.
the legend of The video game Richard Garriott has been one of the stars of the Gamelab 2017 that was held in Barcelona this week. The designer, the creator of the series Latest and, within it, of the first role-playing game massive online of the story (Ultima Online), gave two interesting lectures in the event of Barcelona, and subsequently granted us an interview that we will post in a few days.
In it, in addition to tell us something more about the process of creation of Shroud of the Avatar: Forsaken Virtues, your next game, talked to us about the impact of some of their creations. When asked by Ultima Online, the first MMORPG of the story, it told us that Electronic Arts had no great confidence in the project, and that the senior officers of the company considered that, as a lot, it would sell a maximum of 30,000 units in all its commercial life.
The story was obviously different, and the game sold millions of copies between your original version and the expansions, bringing together hundreds of thousands of players for years. What Garriott admits that he could not imagine is that would end up having marriages between players who met in the world online.
July 2, 2017
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