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Dan Houser, one of the founders of the company, admits this in an interview.
This care and affection that Rockstar has put into the game is translated into work weeks “over 100 hours”, as explained by Dan Houser, co-founder of the study, the Vulture.
give life to Red Dead Redemption 2
Dan Houser explained that the team has been “working over 100 hours a week” several times in 2018. He added that, in comparison with the previous projects of Rockstar, “this was the hardest part.”
His brother, Sam Houser, added the following: “We have poured everything we have [Red Dead Redemption 2]. We have really worked so hard as we have been able to”.
The result has been a game that, according to Dan, has a duration of 65 hours (although, in reality, it seems that they have cut 5 hours of content), 300.000 animation or 500.000 lines of dialogue recorded by more than 1000 actors. This is because every NPC in the game will offer a personality of its own.
also, Vulture addressed the clash between the producer Leslie Benzies and Rockstar: Benzies sued the studio for $ 150 million in royalties not paid. Dan Houser downplayed the issue stating the following: “The computer has never worked better“.
October 15, 2018
- ← Rockstar gearbeitet hat ‘mehr als 100 stunden pro woche’ auf Red Dead Redemption 2
- Nokia 7.1 Plus (Nokia X7) punti di perdita di Snapdragon 710 chip dual telecamere posteriori →