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Until the years pass we can not define the success of virtual reality or kits that will prevail, but it is normal that users want to embark on entertainment technology of the future today. These are the kits and their proposals not to take the first step blind
There are four kits virtual reality with a large community and huge companies behind them. Samsung Gear VR, PlayStation VR, Oculus Rift and HTC Vive. Each with its strengths and weaknesses, are the pillars of the rebirth of technology and have sufficient performance to provide a good experience and great software catalog. Which one to choose depends on your preferences and money than you can spend.
Gear VR is the best affordable and cables can gain experience; for less than a hundred dollars you can have a kit comfortable, well built, lightweight and quite capable if you already have a compatible smartphone . The experience is much better than with Google Cardboard, limited exclusively to video in 360 degrees and a rather poor quality.
the kit uses the AMOLED screen of the Galaxy S6, Galaxy S6 Edge, S6 Edge +, Note 5, S7 and S7 Edge and its power because, in reality, Gear VR is “only” support along with a pair of glasses. The grid effect (see the rows of pixels of the screen) is much more pronounced than in kits higher price, the refresh rate of 60 Hz is insufficient in virtual reality and the software is much more limited because it depends on solutions scheduled for mobile devices. Yes, the support Oculus is a great incentive against the reduced competition in this segment.
It is a pretty decent kit, but inevitably leaves a bittersweet taste to know that it is an experience virtual reality that tells you only part of the story . There are too many games and exclusive software kits computer, but its price and comfort are a great asset for those who enter for the first time in this world.
There are other proposals, such as LG 360 VR , but the experience is very poor compared and not worth even as the first kit for new ones.
in console, PlayStation VR
Statistically speaking is more likely to be in possession of a PlayStation 4 that a high-end computer and, if you are interested in embarking virtual reality, PlayStation VR it is one of the best options. You can also buy a PlayStation 4 for $ 350, a price far lower than a high-end PC and being, at least on paper, the best choice quality / price.
it is the most economical option destined to play, but, like the two high-end kits for pCs, able to provide that element of surprise to try them. On the screen is the first big difference. PlayStation VR OLED panel has a 1920×1080 resolution compared to the two independent OLED panels – one for each eye – Oculus Rift or HTC Vive. The panel is quality, has a refresh rate of 120 Hz and, unlike the competition, the matrix of RGB subpixels is not PenTile (comparativa ), so the difference in resolution is not hardly noticeable.
of course, beyond the screen , technology and resolution is the software that will show; more limited than higher cost options. PlayStation is a console with a much lower than that of a PC graphics power with a graphics card Nvidia GTX 970 or higher so that the games are developed, but are optimized for a single platform, will wear irremediably worse or the rate of frames per second less.
It is mostly software vantage point. Sony has a user base of over 30 million and over 200 studies working with PlayStation VR . A consolidated the player that there will be a wide range of games and countless titles that come exclusively Japanese entertainment system promise.
the motion controls, PlayStation move are far from comfort, design and implementation of those offered in Oculus Rift and HTC Vive. At the end of the day, are controls developed for years without virtual reality in mind. They offer a good experience and camera tracking – required to use PlayStation VR – works without problems. Away, yes, of what they offer their older siblings PC .
PlayStation VR is a great choice of entry into virtual reality if you are primarily interested in video games , since the platform will not enjoy the versatility and experiments being developed for Oculus Rift or HTC Vive.
- Kotaku and Wall Street Journal informan an updated version of PlayStation 4 more graphics power designed to provide 4K resolution and better performance on PlayStation VR. his departure is expected before October.
high-end PC:? Oculus Rift or HTC Vive
Both require A PC with a graphics card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or higher and a i5-4590 processor, so the decision should only be made based on what each kit.
Let’s start screens each kit. The two are OLED with a refresh rate of 90Hz and a field of view of 110 degrees. On paper they look identical, but in reality Oculus Rift screen is slightly sharper thanks to the combination of the two panels and set of lenses. The grid effect ( screen door effect ) is present in the HTC Vive. This does not mean that the Live screen is bad, it is fantastic, but the consensus is that Oculus Rift has managed to mitigate the effect best grid. This point can be important especially when watching movies in cinematic mode, not so much to play a game, so it should not be a problem if you’re using the kit mainly to play, as is logical, HTC Vive. Nevertheless, we must remember that both panels are the best that exists in virtual reality. As for the field of view, although both kits are the same, HTC Vive seems to show more field of view and is more scenic than Oculus Rift.
In my tests, have never suffered dizziness using a kit of virtual reality, but the consensus of users who work or have been testing intensively both products is that both the final version of Oculus Rift as the HTC Vive, have completely abolished the effect thanks to latency and refresh.
Both kits offer the possibility to use motion controls , ie command to be “an extension of your body.” For Valve and HTC it is an essential part as they are included in the kit. The two couples controls feel very good in the hand and manage to follow instantly and very accurate your movements. No matter what proposal you buy, you will like both.
in the experience of movement in the room This is where HTC Vive achieves the first major difference. Oculus Rift is also able to record the movements, but not how it does HTC kit. For them it is an important part in presentations and encourage you to do whatever you want. Experience with Live is superb, especially the demo of Portal. You can do whatever you want and recorded in a very precise way. The trouble is that, besides having a computer more than $ 1000 and a kit of virtual reality of $ 799 have to add a large room – and that has to be empty – to achieve the appropriate experience enjoyed in the demos. It is not realistic, is to divide the already small niche of users who have such a powerful computer. In addition, outside the demos, in a game you’d have to also move the joystick steering, which can make the experience even more frustrating. HTC Vive invite you to walk, jump and crouch in the room; with Oculus Rift you are given the opportunity but believe that at present, it is best developers focus on experiences to play sitting.
The two kits have a good industrial comfortable and relatively light design with open SDK, so the community will support both software except certain exclusive titles . Steam games are labeled by their VR support, not product so choose Oculus Rift or HTC Vive is to decide between their catalog and, above all, if we want the experience of movement in the room of HTC Vive: is the only and big difference that can be noted. HTC Vive is more expensive, but includes motion control and laser-based tracking.
Both Oculus Rift as HTC Vive offer the best experience in virtual reality can be obtained in 2016 . The only downside is the price.
March 28, 2016
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