Explain that Zelda: Breath of the Wild abandon dungeons

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    The director explains the reasoning of the team.

    Hidemaro Fujibayashi, director of The Legend of Zelda: Breath of the Wild, explained in the official podcast of Nintendo’s newly released, Nintendo Power Podcast, the logic of the computer after the idea of leaving behind the classic dungeons of the series and bet on the more than 100 small shrines of this delivery, over the beasts, divine.

    Video:

    Goodbye to the dungeons traditional

    “In the previous games of Zelda the dungeons were very very long and as this game had a great region to explore and one of the main themes was to discover things, we think of what had to be the volume of the shrines to which the players will find while you roamed the globe,” says Fujibayashi.

    “In terms of size, we thought about making dungeons long and large, but would require more time to the players, that they would spend too much time on these dungeons, so we thought it best to were sanctuaries of about 10 minutes.”

    therefore, the main goal was to leave to the users the maximum time possible to explore the outside world of Hyrule and not distract users with large dungeons.

    Video:

    How it came to the beasts divine

    “When we consider that each sanctuary requires about 10 minutes we thought that it was perhaps not enough for a game of the saga Zelda and that did not give the same feeling as a dungeon, so we initially thought that we could incorporate a great dungeon that have been moved or one that incorporated an element of movement to gravity,” says Fujibayashi.

    “this is how we come to the Beasts Divine. Initially, when we think of them, think of something that could be seen from very far away, maybe with a humanoid shape, and then think of that as it was controlled by the Elect could be interesting if those Beasts Divine were themselves the dungeons”, he says.

    Video:

    “That then merged with the idea of dungeons with movement, and something that could be seen from a great distance. So this is how it came to the final idea of the Beast Divine”.

    Explain who Zelda: Breath of the Wild leave the dungeon
    Vandal

    Explain that Zelda: Breath of the Wild abandon dungeons
    Source: www.vandal.net  
    December 23, 2017

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