Guerrilla Games explains why it revealed the map size of Horizon: Zero Dawn

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    ‘Destroy the illusion’.

    you Yesterday, we told you that the television Dutch public published a long documentary in which he spoke of the development process Horizon: Zero Dawn.

    During the video, an interview with Jan-Bart van Beek, art director Guerrilla Games, where he spoke of the design of the map of the Horizon: Zero Dawn, which takes place in open world.

    “it Is better to leave that to experience the world, to define it in figures,”

    In this sense, van Beek explained that the development team of used a series of techniques to make things look larger than they were in reality, thus creating an effect of illusion. “Everything is smaller. If a mountain is 3,000 meters, do 300 meters,” he said. “this is how it works and we can move through it quickly, and is still feeling great.”

    When asked about the size of the world, the director revealed the reason why they did not feel comfortable discussing the issue. “we Never say because that would destroy the illusion,” he said. “If people knew how big it really was, they would be disappointed. It is better to leave that to experience the world, to define it in figures,” he concluded.

    The science-fiction Horizon: Zero Dawn

    Video:

    Horizon: Zero Dawn is now available exclusively for PS4. It is an adventure open world in which players will embody a Aloy, a young huntress that you will have to explore the universe that surrounds him.

    From Vandal we put a analysis that you can read in the following link, as well as a guide that I also invite you to consult.

    Guerrilla Games explains why it revealed the map size of Horizon: Zero Dawn
    Vandal

    Guerrilla Games explains why it revealed the map size of Horizon: Zero Dawn
    Source: www.vandal.net  
    April 18, 2017

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