The adventures of Yorick Evergreen take shape with the new prototype of Disembodied
It is one of the projects of the master of U-tad.
The next milestone of the projects of the masters of video game development of U-tad will be in the summer, and the four studies are working against time to improve the prototypes of their games. One of them is Disembodied, of Berlin By Ten.
When he started working on the idea of the game, in February, the studio decided it wanted a game with some combat and a lot of puzzle in which the player had to choose between two objects out of three possible. When the project of Berlin by Ten, Disembodied, was presented in public in march, he did it with just some art concepts and a few seconds of a prototype is very rudimentary, but it was enough to understand the concept of the game: the protagonist was a skeleton that wore the skull under the arm and, when you put it in a site, the skull functioned as a camera.
A protagonist with a character quite peculiar
But to move forward in the definition of the game mechanics, the members of Belin by Have realized that this change of house meant to sacrifice fun and the combat, and focused on define link that is created between Yorick, a general in the army of the underworld who has been betrayed, and the skeleton that protects you in your adventure.
The first step was to define the figure of the protagonist. this Is Yorick Evergrim, the general of the largest army of the underworld, who is betrayed and decapitated by his commander. Exile and the only the help of a skeleton without a name, Yorick is forced to undertake a journey which the study defines as “epicómico” to recover your body and your commanding position. will Not be easy, because he did not make many friends when he was the lord of the underworld. The study has worked to define the personality of the protagonist and to achieve that the player wants to save a skull with a personality hard to take, but that it is witty and lovingly cantankerous.
Berlin By Ten has given more of a role initially expected to combat -focused on the defense of Yorick-and the puzzles focus on situations in which is threatening the integrity of the skull, which gives them more personality. Another new feature is that has been added to the leap, which gives more variety to the phases of navigation.
Progress in all the sections of the game
In these first four months of development the study has designed the areas of the underworld, the enemies and the situations that you face Yorick, has created the first enemy and has been equipped with artificial intelligence, you have implemented the combat system with different combos and weapons, you have defined the visual style of the game (a detail basic since the game uses a color code) and has given way to the first stage.
Berlin by Ten continues to work at any machine to reach the summer with a playable level but have wanted to do a summary of the evolution of the development with a video that we show below.