The creators of Lost Sphear want to improve what they did in I am Setsuna

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    The director points out where they are introducing more improvements.

    The developers of Lost Sphear they believe that they have learned a lot from the experience of creating I am Setsuna and director, Atsuhi Hashimoto, has said there will be changes in this new game derived from the errors that it considers that committed in the previous game.

    Video:

    So, in an interview granted to the magazine anglo-saxon Game Informer, Hashimoto has confirmed that the player will be able to manually move the characters on the field of battle.

    In direct relationship with I am Setsuna, Hashimoto assures also that there will be a variety of locations is much greater,, including regions with different cultural identities that are based on the use of generalized aspects such as magic or machinery.

    Also in direct comparison with their previous video game, the director explains that they know that there have been players that have had problems with the skill system I am Setsuna by their degree of complexity. What they are doing is making adjustments and changes so that users can understand and better exploit these characteristics.

    Lost Sphear come in 2018 to PC, PlayStation 4 and Nintendo Switch of the hand of Square Enix.

    The creators of Lost Sphear want to improve what they did in I am Setsuna
    Vandal

    The creators of Lost Sphear want to improve what they did in I am Setsuna
    Source: www.vandal.net  
    June 17, 2017

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