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One of the designers says that there is not a day in which you do not think about the turbulent and tragic week of the launch of its video game.
Star Wars Battlefront II premiered on 2017 with a controversial system of boxes of booty, who earned the anger of the community. AD and it SAYS were involved in a discussion in the media about the use of micropayments and progression, forcing you even to own Disney press for the removal of these micro-temporarily to avoid the negative publicity on the video game. Now, almost two years after its launch, Dennis Brannvall, design director of the title, confirms that there isn’t a time in the not to think in those tragic days.
what Would have been a game more loved without the micro-payments?
“Not a week goes by without think: ‘can You imagine if we had not launched the game with the boxes of loot like we did?’. I Think we would have been in a place and position very different, that’s for sure, because we truly believe that the game is a sequel worthy of Battlefront and lives up to the legacy of the saga Battlefront“, adds Brannvall on statements gathered by GamesIndustry. In fact, since SAYS believe that in recent months decisions have been taken right at the level of design and content, recovering the course of the game with content and modes.
“I Really think we needed to take a step back and do a little internal cleansing, not completely changing the game as it happened to Ubisoft with Rainbow Six Siege. In your case, you realized that they released the game the way they wanted, but now they’re doing well and I think we are on a similar path”, he concluded. Without going any further, a few days ago it was confirmed that Battlefront II premiered maps and modes, as well as elements of Rise of the Skywalker, the new film of the saga of Lucasfilm that will premiere in December.
August 23, 2019
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